But the fact that you have a full character model make it harder in many ways. It may seem the most straightforward approach as you can simplify it by saying that you take a full character model and put a camera between his eyes. The other one, the one we are interested in, is the Full body approach. It’s the method that games like Counter Strike, Insurgency, Call of Duty use. ![]() Some games, even add fake legs sometimes to make you think that you aren’t just a pair of arms. The one that we use the most is using a floating pair of arms. In first person game there are mainly two different approaches for your character controller. This tutorial is made with Unity 2019.1.9f1 1 – Tutorial introduction This part will be the base of the controller and will be the same for both FinalIK and Unity’s IK version. ![]() In this part we will set up our scene, our character and make it move with some animations. This is the first part of a tutorial where I explain how to make a Full Body FPS Controller in Unity.
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